AI Insights · Timothy · April 2025
Top 5 Golf Games Performance on Unified Platform in Latin America Q1 2025
Explore the performance trends of the leading golf games in Latin America during Q1 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the top golf games in Latin America showcased varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each app's trends based on data from Sensor Tower.
Golf Battle from Miniclip.com saw a peak in weekly downloads of about 78K in early January, followed by fluctuations throughout the quarter. Revenue maintained a steady range, peaking at approximately $4.7K, while active users hit a high of around 408K in late January before a gradual decline towards the end of March.
Golf King - World Tour by Rising Wings, Inc. experienced consistent weekly downloads, starting at 13.5K and gradually decreasing. Revenue saw minor fluctuations, reaching a maximum of $820, and active users showed a slight decline from 79.2K to 67.4K over the quarter.
Golf Clash - Golfing Simulator from Electronic Arts exhibited a rise in weekly revenue, peaking at $10K in mid-February. Downloads hovered around 7K initially but decreased to about 4.1K by the end of March. Active users also saw a downward trend from 10.2K to 7K.
Golf Rival - Multiplayer Game by Zynga Inc. presented a consistent revenue trend, reaching a peak of $4.9K in late January. Downloads started at 9.2K, dropping significantly to under 1K by quarter's end, while active users fluctuated, peaking at 80.6K and ending at 34.4K.
Perfect Golf - Satisfying Game from MADBOX had modest download numbers, peaking at 8.3K in mid-January. Revenue remained negligible, and active users decreased from 7.2K to 4.2K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.